RIFT//RUN
A downloadable game for Windows
RIFT//RUN - Windows x64 - version 0.1.0
A first-person speedrun shooter across Dungeon, Brazil, Future and Fracture.
40 combat missions, plus a peaceful Brazilian beach and neighborhood to explore.
This is a game-jam prototype. Combat balance and medal targets need more playtesting.
PLAY
1. Extract the entire ZIP into a writable folder. Do not run inside the ZIP.
2. Double-click RiftRun.exe in the main folder.
Keep RiftRun_Data and the other folders beside it.
3. Music and sound are enabled automatically. Adjust or mute them in Settings.
No Unity Editor installation is needed. This download is for Windows 10/11 x64,
with a DirectX 11-capable GPU. Other operating systems have not been packaged.
Hardware minimums have not been established. Testing used Windows and an RTX 5060
Laptop GPU; performance on lower-end hardware is unverified.
STARTING
The main menu is a walkable, TV-lit room. WASD walks; click to look around;
E interacts with the station in front of you. Escape opens the menu.
Start Campaign begins in the dungeon. Practice / Explore lets you select any
mission; choose Brazil / A Quiet Shore for the peaceful beach introduction.
CONTROLS
WASD / mouse Move / look
Shift / Space Sprint / jump
Ctrl Slide while moving / crouch; dive in water
Q Dash
Left / right mouse Fire / aim down sights (marksman scope included)
E or V / G Melee / throw held weapon
R / F Reload / collect weapon
1-6 / mouse wheel Switch weapons
T / Escape Retry / pause
Enter Continue results / retry after death
Space / Ctrl Swim up / dive
Combat stages advance automatically when completed.
SAVES AND TROUBLESHOOTING
Best times, ghosts and preferences are stored outside the game folder under:
%USERPROFILE%/AppData/LocalLow/Independent Jam Project/
Look for the RIFT game folder in that location.
Player.log in that folder can help diagnose a crash. Send that log when reporting
a bug. Records and preferences are in its RiftRunUnity subfolder. Uninstall by
deleting the extracted game folder; saves remain separate.
Updates: keep a backup of any music you add before replacing the game folder.
CREDITS AND NOTICES
Soundtrack produced by a novice artist maybeartem(me)
Third-party asset credits: ASSET_CREDITS.md and ASSET_SOURCES.json.
Font, CC0 and Unity Companion license texts: Licenses/.
Unity sample characters are under the Unity Companion License, not CC0.
Development assisted by OpenAI Codex (GPT-6). No AI-generated art(IN GAME), models or audio.
Single-player and offline. Contains gun violence, blood effects and a VHS effect.
VHS intensity can be adjusted in Settings.
| Published | 9 days ago |
| Status | Released |
| Platforms | Windows |
| Author | maybeartem |
| Genre | Action |
| AI Disclosure | AI Assisted, Code, Graphics |

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